void main() { object oPC = GetEnteringObject(); if(!GetIsPC(oPC)) { return; } if(GetTag(GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC)) == "MedusasShawl") { return; } object oTarget = oPC; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), oTarget); SendMessageToPC(oTarget, "Strangely you just stop running... Soon you realize, you've been petrified! (This lasts only 1 min so don't panic :P , find/wear cloak to avoid this.)"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectPetrify(), oTarget, 60.0f); }