void main() { object oPc = GetLastDamager(OBJECT_SELF); if(GetLocalInt(OBJECT_SELF, "Hitted") == 0) { SpeakString("*Something splashes in to your face behind scales!*", TALKVOLUME_TALK); effect eVisual = EffectVisualEffect(VFX_DUR_GLOW_GREEN, FALSE); effect eVisual2 = EffectVisualEffect(VFX_IMP_ACID_S, FALSE); effect eBlind = EffectBlindness(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVisual, oPc, 10.0f); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual2, oPc, 0.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBlind, oPc, 10.0f); SetLocalInt(OBJECT_SELF, "Hitted", 1); DelayCommand(20.0f, SetLocalInt(OBJECT_SELF, "Hitted", 0)); } }