void main() { object oPc = GetLastDamager(OBJECT_SELF); if(GetLocalInt(OBJECT_SELF, "Hitted") == 0) { SpeakString("*Red Dragon's skin starts to burn you!*", TALKVOLUME_TALK); effect eVisual = EffectVisualEffect(VFX_DUR_GLOW_RED, FALSE); effect eVisual2 = EffectVisualEffect(VFX_COM_HIT_FIRE, FALSE); effect eBurn = EffectDamage(30, DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVisual, oPc, 10.0f); AssignCommand(OBJECT_SELF, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVisual2, GetLocation(oPc), 0.0f)); DelayCommand(4.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual2, oPc, 0.0f)); DelayCommand(4.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBurn, oPc, 0.0f)); DelayCommand(7.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual2, oPc, 0.0f)); DelayCommand(7.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBurn, oPc, 0.0f)); DelayCommand(10.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual2, oPc, 0.0f)); DelayCommand(10.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBurn, oPc, 0.0f)); SetLocalInt(OBJECT_SELF, "Hitted", 1); DelayCommand(20.0f, SetLocalInt(OBJECT_SELF, "Hitted", 0)); } }