////////////////////////////////////////////////// // Heroism // ////////////////////////////////////////////////// /* Caster gets +3 to attack bonus, +2 AC and +4 divine damage. */ //::////////////////////////////////////////////// //:: Created By: Torak //:: Created On: Aug 24, 2004 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { object oCaster = OBJECT_SELF; effect eLink; if(GetIsObjectValid(oCaster)) { float fDelay = GetRandomDelay(0.4, 1.1); SignalEvent(oCaster, EventSpellCastAt(OBJECT_SELF, SPELL_BLESS, FALSE)); effect eBuff = EffectAttackIncrease(3, ATTACK_BONUS_MISC); effect eAC = EffectACIncrease(2); effect eDama = EffectDamageIncrease(DAMAGE_BONUS_4, DAMAGE_TYPE_DIVINE); effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM, FALSE); effect eVis2 = EffectVisualEffect(VFX_IMP_HOLY_AID, FALSE); eLink = EffectLinkEffects(eBuff, eAC); eLink = EffectLinkEffects(eLink, eDama); eLink = ExtraordinaryEffect(eLink); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, RoundsToSeconds(20))); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster)); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oCaster)); DelayCommand(fDelay, FloatingTextStringOnCreature("*Casts Harpic Heroism*", oCaster, FALSE)); } }