void main() { object oPc = GetLastDamager(OBJECT_SELF); if(GetLocalInt(OBJECT_SELF, "Hitted") == 0) { SpeakString("*Bronze Dragon calls lightning on you!*", TALKVOLUME_TALK); effect eVisual = EffectVisualEffect(VFX_DUR_GLOW_BLUE, FALSE); effect eVisual2 = EffectVisualEffect(VFX_IMP_LIGHTNING_M, FALSE); effect eZat = EffectDamage(30, DAMAGE_TYPE_ELECTRICAL, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVisual, oPc, 10.0f); DelayCommand(1.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual2, oPc, 0.0f)); DelayCommand(1.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eZat, oPc, 0.0f)); DelayCommand(4.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual2, oPc, 0.0f)); DelayCommand(4.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eZat, oPc, 0.0f)); DelayCommand(7.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual2, oPc, 0.0f)); DelayCommand(7.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eZat, oPc, 0.0f)); DelayCommand(10.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual2, oPc, 0.0f)); DelayCommand(10.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eZat, oPc, 0.0f)); SetLocalInt(OBJECT_SELF, "Hitted", 1); DelayCommand(20.0f, SetLocalInt(OBJECT_SELF, "Hitted", 0)); } }