740 lines
17 KiB
JSON
740 lines
17 KiB
JSON
{
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"__data_type": "GIC ",
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{
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"Door List": {
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"type": "list",
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{
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"__struct_id": 8,
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"type": "cexostring",
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"value": "Evil Stone Door"
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}
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}
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]
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},
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"Encounter List": {
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"type": "list",
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"value": []
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"List": {
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"type": "list",
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"value": []
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"Placeable List": {
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{
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"type": "cexostring",
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"value": "Throne - Evil"
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{
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"__struct_id": 9,
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"type": "cexostring",
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"value": "Magic Sparks - Red"
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{
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Skull Pole"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Skull Pole"
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Altar / Shrine - Neutral"
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}
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},
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{
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"__struct_id": 9,
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"type": "cexostring",
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"value": "Altar / Shrine - Neutral"
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},
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{
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"type": "cexostring",
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},
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{
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"__struct_id": 9,
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"type": "cexostring",
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},
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{
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"__struct_id": 9,
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},
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{
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"type": "cexostring",
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{
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"__struct_id": 9,
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{
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{
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{
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"__struct_id": 9,
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"type": "cexostring",
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Altar / Shrine - Neutral"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Altar / Shrine - Neutral"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Altar / Shrine - Neutral"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Altar / Shrine - Neutral"
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}
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{
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"Comment": {
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"type": "cexostring",
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Altar / Shrine - Neutral"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Altar / Shrine - Neutral"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Large Bench"
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}
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{
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"__struct_id": 9,
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{
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"Comment": {
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"type": "cexostring",
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Large Bench"
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{
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Large Bench"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Large Bench"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Large Bench"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Throne - Good"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Throne - Good"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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{
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"__struct_id": 9,
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"type": "cexostring",
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Impaling Spear w/ Human Corpse"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Low treasure script."
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"type": "cexostring",
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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{
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"type": "cexostring",
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{
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"__struct_id": 9,
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"type": "cexostring",
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{
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{
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"type": "cexostring",
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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}
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},
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{
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"__struct_id": 9,
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"type": "cexostring",
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Catapult"
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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{
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"type": "cexostring",
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{
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"type": "cexostring",
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Torture Equipment"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Low treasure script."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Low treasure script."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
|
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"type": "cexostring",
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"value": "Sphinx Statue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Magic Sparks - Blue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Magic Sparks - Blue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Magic Sparks - Blue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Magic Sparks - Blue"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Fence Rural 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "The Persistent Chest of DOOOOM, using nwn built in persistence functions to store objects."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Portal"
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}
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}
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]
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},
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"SoundList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"StoreList": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"TriggerList": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|