LoD_PRC8/_module/gic/sf_banehq_meet.gic.json
Jaysyn904 94990edc60 Initial Upload
Initial Upload
2023-09-21 21:20:34 -04:00

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{
"__data_type": "GIC ",
"Creature List": {
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"value": [
{
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"Comment": {
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"Door List": {
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"value": "Jeweled Door"
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},
"Encounter List": {
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"List": {
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"Placeable List": {
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"value": "x0_cushions"
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"value": "The Persistent Chest of DOOOOM, using nwn built in persistence functions to store objects."
}
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"value": "Magic Sparks - Green"
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"value": "Portal"
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"value": "x0_cushions"
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"value": "x0_cushions"
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"value": "Jamey's Celtic Floor Designs \r\nby Jamey333"
}
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"value": "Source: Coulisfu Oriental Rural Tileset v2.3"
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"value": "Charlie's Oriental Placables v1.0 by Charlie"
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"value": "volition's Bio Placeables by volition\r\n"
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"value": "Source: Coulisfu Oriental Rural Tileset v2.3"
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"value": "volition's Bio Placeables by volition\r\n"
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"value": "Source: Placeable Pak by Schazzwozzer"
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"Comment": {
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"value": "Flame - Small"
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"value": "Source: Translucent Crystal Balls by Lisa"
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"value": "volition's Bio Placeables by volition\r\n"
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"value": "Mystic Chessboard by Ford Prefect"
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"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
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"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
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{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
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"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Charlie's Oriental Placables v1.0 by Charlie"
}
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]
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"SoundList": {
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"value": ""
},
"PlayInToolset": {
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},
"StoreList": {
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"WaypointList": {
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"value": [
{
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"Comment": {
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}