LoD_PRC8/_module/nss/ba2_harmed.nss
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void main()
{
effect eHarmdam = EffectDamage(500, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL);
effect eHarm = EffectVisualEffect(VFX_IMP_HARM, FALSE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHarmdam, GetEnteringObject());
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHarm, GetEnteringObject());
}