LoD_PRC8/_module/nss/baf_poltki.nss
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void main()
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(200, DAMAGE_TYPE_FIRE, DAMAGE_POWER_ENERGY), GetLastUsedBy());
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), GetLastUsedBy());
}