36 lines
854 B
Plaintext
36 lines
854 B
Plaintext
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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if (GetTag(GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC)) == "BootsOfBlood")
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return;
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object oTarget;
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oTarget = oPC;
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, 60.0f);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(200, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY), oPC);
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), GetLocation(oTarget));
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oTarget = GetObjectByTag("BloodDoor");
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SetLocked(oTarget, TRUE);
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}
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