LoD_PRC8/_module/nss/bloodtrigger.nss
Jaysyn904 94990edc60 Initial Upload
Initial Upload
2023-09-21 21:20:34 -04:00

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void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (GetTag(GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC)) == "BootsOfBlood")
return;
object oTarget;
oTarget = oPC;
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, 60.0f);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(200, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY), oPC);
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), GetLocation(oTarget));
oTarget = GetObjectByTag("BloodDoor");
SetLocked(oTarget, TRUE);
}