LoD_PRC8/_module/nss/cnr_deposit_ou.nss
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/////////////////////////////////////////////////////////
//
// Craftable Natural Resources (CNR) by Festyx
//
// Name: cnr_deposit_ou
//
// Desc: When a player uses a deposit (clay or sand),
// they must possess a shovel. They will dig
// something up (clay or sand) some % of the time.
//
// Author: David Bobeck 03Feb03
// 09May03 re-coded to work like gem mining.
//
/////////////////////////////////////////////////////////
#include "cnr_recipe_utils"
void SpawnNewDiggableDeposit(string sDepositTag, location locDeposit)
{
CreateObject(OBJECT_TYPE_PLACEABLE, sDepositTag, locDeposit);
DestroyObject(OBJECT_SELF);
}
void DoPostDiggingSuccessCheck(object oUser, location locUserAtStart, object oDeposit)
{
DeleteLocalInt(oDeposit, "CnrStopRapidClicks");
location locUser = GetLocation(oUser);
if (locUser != locUserAtStart)
{
return;
}
object oMisc = OBJECT_INVALID;
// chance of success
if (cnr_d100(1) <= CNR_FLOAT_MISC_MINING_DEPOSIT_CHANCE_OF_SUCCESS_PERCENTAGE)
{
string sDepositTag = GetTag(oDeposit);
string sMiscTag = GetLocalString(GetModule(), sDepositTag + "_MiscTag");
if (sMiscTag != "")
{
oMisc = CreateObject(OBJECT_TYPE_ITEM, sMiscTag, locUser);
FloatingTextStringOnCreature(CNR_TEXT_YOU_DUG_UP_A + GetName(oMisc), oUser);
ActionPickUpItem(oMisc);
}
}
else
{
ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0);
string sFloat;
int nFloat = d6(1);
if (nFloat == 1) {sFloat = CNR_TEXT_DEPOSIT_MUMBLE_1;}
else if (nFloat == 2) {sFloat = CNR_TEXT_DEPOSIT_MUMBLE_2;}
else if (nFloat == 3) {sFloat = CNR_TEXT_DEPOSIT_MUMBLE_3;}
else if (nFloat == 4) {sFloat = CNR_TEXT_DEPOSIT_MUMBLE_4;}
else if (nFloat == 5) {sFloat = CNR_TEXT_DEPOSIT_MUMBLE_5;}
else if (nFloat == 6) {sFloat = CNR_TEXT_DEPOSIT_MUMBLE_6;}
DelayCommand(1.0, FloatingTextStringOnCreature(sFloat, oUser));
DelayCommand(2.0, DoPlaceableObjectAction(oDeposit, PLACEABLE_ACTION_USE));
}
}
void main()
{
int bStopRapidClicks = GetLocalInt(OBJECT_SELF, "CnrStopRapidClicks");
if (bStopRapidClicks == TRUE) return;
SetLocalInt(OBJECT_SELF, "CnrStopRapidClicks", TRUE);
object oDeposit = OBJECT_SELF;
object oUser = GetLastUsedBy();
object oShovel = CnrGetItemByTag("cnrShovel", oUser);
if (oShovel == OBJECT_INVALID)
{
FloatingTextStringOnCreature(CNR_TEXT_YOU_MUST_POSSESS_A_SHOVEL + GetName(OBJECT_SELF), oUser);
SetLocalInt(OBJECT_SELF, "CnrStopRapidClicks", FALSE);
return;
}
// there's a chance the shovel may break
if (cnr_d100(1) <= CNR_FLOAT_MISC_MINING_DEPOSIT_SHOVEL_BREAKAGE_PERCENTAGE)
{
DestroyObject(oShovel);
FloatingTextStringOnCreature(CNR_TEXT_YOU_HAVE_BROKEN_YOUR_SHOVEL, oUser);
SetLocalInt(OBJECT_SELF, "CnrStopRapidClicks", FALSE);
return;
}
location locDeposit = GetLocation(OBJECT_SELF);
string sDepositTag = GetTag(OBJECT_SELF);
// Sometimes the deposit will get used up
if (cnr_d100(1) <= CNR_FLOAT_MISC_MINING_DEPOSIT_BREAKAGE_PERCENTAGE)
{
if (CNR_FLOAT_MISC_MINING_DEPOSIT_RESPAWN_TIME_SECS > 0.0)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), OBJECT_SELF);
object oSpawner = CreateObject(OBJECT_TYPE_PLACEABLE, "cnrobjectspawner", locDeposit);
AssignCommand(oSpawner, DelayCommand(CNR_FLOAT_MISC_MINING_DEPOSIT_RESPAWN_TIME_SECS, SpawnNewDiggableDeposit(sDepositTag, locDeposit)));
DestroyObject(OBJECT_SELF, 0.5); // provide time for death effect
FloatingTextStringOnCreature(CNR_TEXT_THATS_THE_END_OF_THAT, oUser);
}
SetLocalInt(OBJECT_SELF, "CnrStopRapidClicks", FALSE);
return;
}
AssignCommand(oUser, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 3.0));
PlaySound("as_cv_mineshovl1");
location locUser = GetLocation(oUser);
AssignCommand(oUser, DelayCommand(3.0, DoPostDiggingSuccessCheck(oUser, locUser, oDeposit)));
}