43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: OnUse: Toggle Activate
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//:: x2_plc_used_act
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//:: Copyright (c) 2003 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Simple script to toggle the placeable animation
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state for placeables that support Activate and
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DeActivate Animations
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Placeables are best set to be DeActivated by
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default with this script.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Georg Zoeller
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//:: Created On: 2003-09-10
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//:://////////////////////////////////////////////
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void main()
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{
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// * note that nActive == 1 does not necessarily mean the placeable is active
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// * that depends on the initial state of the object
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int nActive = GetLocalInt (OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE");
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// * Play Appropriate Animation
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if (nActive)
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return;
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if (!nActive)
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{
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// **** Changed to look if item in inventory //
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if(GetTag(GetInventoryDisturbItem()) == "RuneStoneIV")
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{
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ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE, 1.0, 6000.0);
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//object oRune = GetObjectByTag("RuneStoneIV");
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//DestroyObject(oRune, 0.0f);
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SetLocalInt(OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE",nActive);
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}
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}
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// **** DeActivate action removed //
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}
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