LoD_PRC8/_module/nss/dmfi_voice1.nss
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//::///////////////////////////////////////////////
//:: Default On Heartbeat
//:: NW_C2_DEFAULT1
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script will have people perform default
animations.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 23, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
object oPC = GetFirstObjectInShape(SHAPE_SPHERE, 10.0f, GetLocation(OBJECT_SELF), TRUE);
while(GetIsObjectValid(oPC))
{
if (GetIsPC(oPC) &&
!GetIsDM(oPC) &&
GetLocalInt(OBJECT_SELF, "dmfi_Loiter"))
{
SpeakString(GetLocalString(OBJECT_SELF, "dmfi_LoiterSay"));
DestroyObject(OBJECT_SELF);
}
oPC = GetNextObjectInShape(SHAPE_SPHERE, 10.0f, GetLocation(OBJECT_SELF), TRUE);
}
}