56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
#include "elv_guildchecker"
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void TurnIntoWolf(object oVictim)
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{
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effect ePoof = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
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effect eMorph = ExtraordinaryEffect(EffectPolymorph(POLYMORPH_TYPE_WEREWOLF, TRUE));
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effect eABMod = ExtraordinaryEffect(EffectModifyAttacks(5));
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effect eSpeedUp = ExtraordinaryEffect(EffectMovementSpeedIncrease(99));
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// Loop all PC's in the module and set this PC to dislike them
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object oPC = GetFirstPC();
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while(GetIsObjectValid(oPC))
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{
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// Set to dislike
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SetPCDislike(oVictim, oPC);
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// Get next PC
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oPC = GetNextPC();
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}
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ApplyEffectToObject(DURATION_TYPE_INSTANT, ePoof, oVictim);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMorph, oVictim);
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//ApplyEffectToObject(DURATION_TYPE_PERMANENT, eABMod, oVictim);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSpeedUp, oVictim);
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}
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void RemoveWolf(object oVictim)
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{
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effect eVictim = GetFirstEffect(oVictim);
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while(GetIsEffectValid(eVictim))
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{
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/* int nEffectType = GetEffectType(eVictim);
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if( nEffectType == EFFECT_TYPE_POLYMORPH ||
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nEffectType == EFFECT_TYPE_ATTACK_INCREASE ||
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nEffectType == EFFECT_TYPE_MOVEMENT_SPEED_INCREASE)
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{
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*/ RemoveEffect(oVictim, eVictim);/*
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}
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*/
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eVictim = GetNextEffect(oVictim);
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}
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// Loop all PC's in the module and set this PC to dislike them
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object oPC = GetFirstPC();
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while(GetIsObjectValid(oPC))
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{
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// Set to dislike
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SetPCLike(oVictim, oPC);
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// Get next PC
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oPC = GetNextPC();
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}
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ApplyGuildAura(GetPCPlayerName(oVictim), oVictim);
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}
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