LoD_PRC8/_module/nss/healplayer.nss
Jaysyn904 94990edc60 Initial Upload
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2023-09-21 21:20:34 -04:00

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void main()
{
//effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION);
// FloatingTextStringOnCreature("healplayer",OBJECT_SELF,TRUE);
effect eBad = GetFirstEffect(OBJECT_SELF);
if (GetIsDead(OBJECT_SELF))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),OBJECT_SELF);
}
//Search for negative effects
while(GetIsEffectValid(eBad))
{
RemoveEffect(OBJECT_SELF, eBad);
eBad = GetNextEffect(OBJECT_SELF);
}
//Fire cast spell at event for the specified target
SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE));
SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELL_GREATER_RESTORATION, FALSE));
SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELL_REMOVE_CURSE, FALSE));
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(OBJECT_SELF)), OBJECT_SELF);
}