27 lines
876 B
Plaintext
27 lines
876 B
Plaintext
/*
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Ok this is HerMyT's handy dandy persistent chest storage code
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its pathetically simple and even I should be able to get it to
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work properly (especially as I coded it) so hopefully it works
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for all you people out there, this script retrieves the objects
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from storage in the campaign database, hopefully your campaign
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database is named for your module because thats what this uses,
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it stores the variable name for the object as the name of the
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container plus an integer value representing the number of items
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in the container, so this script which retrieves those items
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takes advantage of that, now hopefully using the oItem check for
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invalid items will work nicely.
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*/
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#include "her_persist_inc"
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void main()
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{
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if (GetLocalInt(OBJECT_SELF, "initialized") == 1)
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{
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//SpeakString("Initialized already");
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return;
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}
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InitContainer(OBJECT_SELF);
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}
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