LoD_PRC8/_module/nss/lcs_wpn_g_prev.nss
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#include "lcs_wpn_include"
void main()
{
object oPC = GetPCSpeaker();
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
mdg_GetPreviousValidWeaponGlow(oItem);
}