LoD_PRC8/_module/nss/npc_riddler2_spa.nss
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Initial Upload
2023-09-21 21:20:34 -04:00

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void main()
{
effect eHold = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHold, OBJECT_SELF);
effect ePetrify = EffectVisualEffect(VFX_DUR_PETRIFY);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePetrify, OBJECT_SELF);
effect eInvis = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eInvis, OBJECT_SELF);
SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 10);
SetListening( OBJECT_SELF, TRUE );
SetListenPattern( OBJECT_SELF, "**the letter e**", 1021 );
SetListenPattern( OBJECT_SELF, "**letter e**", 1022 );
}