LoD_PRC8/_module/nss/nw_o2_zombie.nss
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//::///////////////////////////////////////////////
//:: NW_O2_ZOMBIE.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Turns the placeable into a zombie
if a player comes near enough.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: January 17, 2002
//:://////////////////////////////////////////////
#include "lod_include"
void main()
{
if (!IsPCInArea(GetArea(OBJECT_SELF))) return;
object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 10.0)
{
effect eMind = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
string sCreature = "NW_ZOMBWARR01";
// * 10% chance of a zombie lord instead
if (Random(100) > 90)
{
sCreature = "NW_ZOMBIEBOSS";
}
object oMonster = CreateObject(OBJECT_TYPE_CREATURE, sCreature, GetLocation(OBJECT_SELF));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eMind, oMonster);
SetPlotFlag(OBJECT_SELF, FALSE);
DestroyObject(OBJECT_SELF, 0.5);
}
}