44 lines
948 B
Plaintext
44 lines
948 B
Plaintext
void main()
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{
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object oPC = GetLastUsedBy();
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if (!GetIsPC(oPC)) return;
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object oItem;
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oItem = GetItemPossessedBy(oPC, "EuryalesDestiny");
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if (GetIsObjectValid(oItem))
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DestroyObject(oItem);
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oItem = GetItemPossessedBy(oPC, "SthennosHeart");
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if (GetIsObjectValid(oItem))
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DestroyObject(oItem);
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oItem = GetItemPossessedBy(oPC, "GorganasBlade");
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if (GetIsObjectValid(oItem))
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DestroyObject(oItem);
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("GorgonPortals");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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}
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