40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
#include "x2_inc_craft"
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void main()
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{
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StoreCameraFacing();
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object oPC = GetPCSpeaker();
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// * Make the camera float near the PC
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float fFacing = GetFacing(oPC) + 180.0;
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if (fFacing > 359.0)
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{
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fFacing -=359.0;
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}
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SetCameraFacing(fFacing, 3.5f, 75.0,CAMERA_TRANSITION_TYPE_FAST ) ;
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CISetCurrentModMode(GetPCSpeaker(),X2_CI_MODMODE_ARMOR );
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SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE,"0");
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SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE+1,"0");
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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object oBackup = CopyItem(oItem,IPGetIPWorkContainer());
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CISetCurrentModBackup(oPC, oBackup);
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CISetCurrentModItem(oPC, oItem);
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//* TODO: Light model to make changes easier to see
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effect eLight = EffectVisualEffect( VFX_DUR_LIGHT_WHITE_20);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eLight,oPC);
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//* Immobilize player while crafting
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effect eImmob = EffectCutsceneImmobilize();
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eImmob = ExtraordinaryEffect(eImmob);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eImmob,oPC);
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// Seta variavel persistente identificando que o jogador estava fazendo Crafting.
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SetCampaignInt("Hermes", "WAS_CRAFTING", TRUE, oPC);
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string sObjectTag = GetTag(oItem);
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SetCampaignString("Hermes", "CRAFT_OBJECT", sObjectTag, oPC);
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}
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