122 lines
2.8 KiB
JSON
122 lines
2.8 KiB
JSON
{
|
|
"__data_type": "UTT ",
|
|
"AutoRemoveKey": {
|
|
"type": "byte",
|
|
"value": 0
|
|
},
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "The Beam Zone is a trigger that you paint where the beam will occur. This is the area that a PC will either stand in or walk across and be injured if the beam is on.\r\n\r\nThe last six characters of the Tag of the zone must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the zone must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce the Beam Zone is placed, the final step is to have some way to have the beam turned on. The easiest way is to turn on all beams in the area, by painting down the Turn Bean On trigger in a place in the area where the PC will walk over it. You will not need to make any changes to that trigger unless you want to. To turn the beams off, you can use the Turn Beam Off trigger. There is also a Beam Lever under Custom 1 in the Placeables that can be used to turn beams on and off."
|
|
},
|
|
"Cursor": {
|
|
"type": "byte",
|
|
"value": 0
|
|
},
|
|
"DisarmDC": {
|
|
"type": "byte",
|
|
"value": 10
|
|
},
|
|
"Faction": {
|
|
"type": "dword",
|
|
"value": 1
|
|
},
|
|
"HighlightHeight": {
|
|
"type": "float",
|
|
"value": 3.0
|
|
},
|
|
"KeyName": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"LinkedTo": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"LinkedToFlags": {
|
|
"type": "byte",
|
|
"value": 0
|
|
},
|
|
"LoadScreenID": {
|
|
"type": "word",
|
|
"value": 0
|
|
},
|
|
"LocalizedName": {
|
|
"type": "cexolocstring",
|
|
"value": {
|
|
"0": "Beam Zone"
|
|
}
|
|
},
|
|
"OnClick": {
|
|
"type": "resref",
|
|
"value": ""
|
|
},
|
|
"OnDisarm": {
|
|
"type": "resref",
|
|
"value": ""
|
|
},
|
|
"OnTrapTriggered": {
|
|
"type": "resref",
|
|
"value": ""
|
|
},
|
|
"PaletteID": {
|
|
"type": "byte",
|
|
"value": 0
|
|
},
|
|
"PortraitId": {
|
|
"type": "word",
|
|
"value": 0
|
|
},
|
|
"ScriptHeartbeat": {
|
|
"type": "resref",
|
|
"value": ""
|
|
},
|
|
"ScriptOnEnter": {
|
|
"type": "resref",
|
|
"value": "onent_beamzone"
|
|
},
|
|
"ScriptOnExit": {
|
|
"type": "resref",
|
|
"value": "onext_beamall"
|
|
},
|
|
"ScriptUserDefine": {
|
|
"type": "resref",
|
|
"value": ""
|
|
},
|
|
"Tag": {
|
|
"type": "cexostring",
|
|
"value": "BeamArea_00Abcd"
|
|
},
|
|
"TemplateResRef": {
|
|
"type": "resref",
|
|
"value": "beamzone"
|
|
},
|
|
"TrapDetectable": {
|
|
"type": "byte",
|
|
"value": 1
|
|
},
|
|
"TrapDetectDC": {
|
|
"type": "byte",
|
|
"value": 10
|
|
},
|
|
"TrapDisarmable": {
|
|
"type": "byte",
|
|
"value": 1
|
|
},
|
|
"TrapFlag": {
|
|
"type": "byte",
|
|
"value": 0
|
|
},
|
|
"TrapOneShot": {
|
|
"type": "byte",
|
|
"value": 1
|
|
},
|
|
"TrapType": {
|
|
"type": "byte",
|
|
"value": 0
|
|
},
|
|
"Type": {
|
|
"type": "int",
|
|
"value": 0
|
|
}
|
|
}
|