Initial upload
Initial upload.
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159
_module/nss/lrgwy_include.nss
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159
_module/nss/lrgwy_include.nss
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void lrgwymeus_abarm(object oActivator);
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void ChangeAlignment(object oCreature, int nAlignment,
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int nAlignmentScale=ALIGNMENT_GOOD, int bFullChange=FALSE);
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////////////////////////////////////////////
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// Script: lrgwy_include
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// Author: Lord Random
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// Date: August 5, 2002
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// Version: 1.0
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// Copyright (c) 2001 Bioware Corp.
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//::::::::::::::::::::::::::::::::::::::::::
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// Source(s)
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// 1. Lord Random's Gateway-Builder's
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// Playground Module
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//::::::::::::::::::::::::::::::::::::::::::
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// Description
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// This is the include file for the Gateway
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// (gwy) Project.
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//::::::::::::::::::::::::::::::::::::::::::
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// Requirements
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//::::::::::::::::::::::::::::::::::::::::::
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// Notes
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//::::::::::::::::::::::::::::::::::::::::::
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// Modification History
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// Date Who Modifications
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// ---------- ------------- ----------------
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// 8/ 5/2002 Lord Random Created script
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////////////////////////////////////////////
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// Functions
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////////////////////////////////////////////
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// Script: lrgwymeus_abarm
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// Author: Lord Random
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// Date: August 5, 2002
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// Version: 1.0
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// Copyright (c) 2001 Bioware Corp.
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//::::::::::::::::::::::::::::::::::::::::::
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// Description
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// This function activates a conversation
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// with the Ability Score Armband when it
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// has been "used".
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//::::::::::::::::::::::::::::::::::::::::::
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// Requirements
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// 1. This function must be #include'd in the
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// module event script lrgwymeus.
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//::::::::::::::::::::::::::::::::::::::::::
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// Notes
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//::::::::::::::::::::::::::::::::::::::::::
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// Modification History
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// Date Who Modifications
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// ---------- ------------- ----------------
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// 8/ 5/2002 Lord Random Created script
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////////////////////////////////////////////
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void lrgwymeus_abarm(object oActivator)
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{
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AssignCommand(oActivator,
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ActionStartConversation(oActivator, "lrgwyo_abarm",
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TRUE));
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}
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////////////////////////////////////////////
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// Script: ChangeAlignment
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// Author: Lord Random
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// Date: August 5, 2002
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// Version: 1.0
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// Copyright (c) 2001 Bioware Corp.
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//::::::::::::::::::::::::::::::::::::::::::
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// Description
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// This function changes the alignment of
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// the object creature passed as a
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// parameter.
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//::::::::::::::::::::::::::::::::::::::::::
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// Requirements
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//::::::::::::::::::::::::::::::::::::::::::
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// Notes
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//::::::::::::::::::::::::::::::::::::::::::
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// oCreature.........The creature who's alignment will be changed
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// nAlignment........What to change the alignment to
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// nAlignmentScale...ALIGNMENT_GOOD, _EVIL, _CHAOTIC,
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// or _LAWFUL. Only used when the
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// alignment is NEUTRAL to pinpoint
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// which kind of neutral-good/evil
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// or law/chaos?
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// bFullChange.......Change them all the way to the
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// extreme of the alignment?
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//::::::::::::::::::::::::::::::::::::::::::
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// Modification History
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// Date Who Modifications
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// ---------- ------------- ----------------
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// 8/ 5/2002 Lord Random Created script
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////////////////////////////////////////////
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void ChangeAlignment(object oCreature, int nAlignment,
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int nAlignmentScale=ALIGNMENT_GOOD, int bFullChange=FALSE)
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{
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int nCurrentGoodEvil=GetGoodEvilValue(oCreature);
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int nCurrentLawChaos=GetLawChaosValue(oCreature);
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switch(nAlignment)
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{
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case ALIGNMENT_GOOD:
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AdjustAlignment(oCreature, ALIGNMENT_GOOD, 100-nCurrentGoodEvil);
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if (bFullChange==TRUE)
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ChangeAlignment(oCreature, nAlignment, nAlignmentScale, FALSE);
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break;
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case ALIGNMENT_EVIL:
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AdjustAlignment(oCreature, ALIGNMENT_EVIL, nCurrentGoodEvil);
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if (bFullChange==TRUE)
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ChangeAlignment(oCreature, nAlignment, nAlignmentScale, FALSE);
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break;
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case ALIGNMENT_LAWFUL:
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AdjustAlignment(oCreature, ALIGNMENT_LAWFUL, 100-nCurrentLawChaos);
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if (bFullChange==TRUE)
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ChangeAlignment(oCreature, nAlignment, nAlignmentScale, FALSE);
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break;
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case ALIGNMENT_CHAOTIC:
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AdjustAlignment(oCreature, ALIGNMENT_CHAOTIC, nCurrentLawChaos);
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if (bFullChange==TRUE)
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ChangeAlignment(oCreature, nAlignment, nAlignmentScale, FALSE);
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break;
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case ALIGNMENT_NEUTRAL:
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if (nAlignmentScale==ALIGNMENT_GOOD || nAlignmentScale==ALIGNMENT_EVIL)
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{
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if (nCurrentGoodEvil > 50)
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{
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AdjustAlignment(oCreature, ALIGNMENT_EVIL, nCurrentGoodEvil-50);
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if (bFullChange==TRUE)
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ChangeAlignment(oCreature, nAlignment, nAlignmentScale, FALSE);
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}
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else
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{
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AdjustAlignment(oCreature, ALIGNMENT_GOOD, 50-nCurrentGoodEvil);
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if (bFullChange==TRUE)
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ChangeAlignment(oCreature, nAlignment, nAlignmentScale, FALSE);
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}
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}
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else if (nAlignmentScale==ALIGNMENT_LAWFUL || nAlignmentScale==ALIGNMENT_CHAOTIC)
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{
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if (nCurrentLawChaos > 50)
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{
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AdjustAlignment(oCreature, ALIGNMENT_CHAOTIC, nCurrentLawChaos-50);
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if (bFullChange==TRUE)
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ChangeAlignment(oCreature, nAlignment, nAlignmentScale, FALSE);
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}
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else
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{
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AdjustAlignment(oCreature, ALIGNMENT_LAWFUL, 50-nCurrentLawChaos);
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if (bFullChange==TRUE)
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ChangeAlignment(oCreature, nAlignment, nAlignmentScale, FALSE);
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}
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}
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break;
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}
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}
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//void main()
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//{
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//}
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