Initial upload
Initial upload.
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59
_module/nss/pri_innautodoor.nss
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59
_module/nss/pri_innautodoor.nss
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//::///////////////////////////////////////////////
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//:: Closes and locks door when all Roommates are in Room
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//:: pri_innautodoor.nss
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//:: Copyright (c) 2002 Shepherd Software Inc.
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//:://////////////////////////////////////////////
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/*
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This script goes on the Triggers inside an inn room.
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It's main function is to count how many roommates
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are in the room and when it gets to the max number of
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roommates the door to the room is closed and locked.
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It also unlocks and opens the door when the players
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go to leave the room.
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Works for both Normal and Poor Rooms. Suite Rooms
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have their own special AutoDoor Trigger called
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"_rsa_stautodoor."
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Russell S. Ahlstrom
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//:: Created On: July 11, 2002
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//:://////////////////////////////////////////////
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#include "pri_inc"
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void main()
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{
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object oPC = GetEnteringObject();
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GetInnArea(oPC);
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object oTrigger = OBJECT_SELF;
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string sTrigger = GetTag(oTrigger);
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int iRoomMates = GetLocalInt(oTrigger, "RSA_RoomMates");
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if (GetIsPC(oPC))
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{
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object oDoor = GetNearestObjectByTag("RoomDoor");
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if (GetLocked(oDoor)== FALSE)
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{
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if (iRoomMates == 0 && sTrigger == "NormalAutoDoor") iRoomMates = GetLocalInt(oPC, "RSA_RMNorm");
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if (iRoomMates == 0 && sTrigger == "PoorAutoDoor") iRoomMates = GetLocalInt(oPC, "RSA_RMPoor");
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iRoomMates--;
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SetLocalInt(oTrigger, "RSA_RoomMates", iRoomMates);
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if (iRoomMates == 0)
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{
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ActionCloseDoor(oDoor);
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SetLocked(oDoor, TRUE);
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}
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}
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else
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{
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SetLocked(oDoor, FALSE);
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ActionOpenDoor(oDoor);
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SetLocalInt(oTrigger, "RSA_RoomMates", 0);
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}
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}
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}
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