Initial upload
Initial upload.
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100
_module/nss/pri_reset_inc.nss
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100
_module/nss/pri_reset_inc.nss
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//::///////////////////////////////////////////////
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//:: Included file for reset Room
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//:: pri_reset_inc
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//:: Copyright (c) 2002 Shepherd Software Inc.
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//:://////////////////////////////////////////////
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/*
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This script is activied on a DM Option in the Innkeeper
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Conversation. If a player logs out when a room is rented,
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it will need to be reset so that the room can be rented out
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again without having to wait for the player to log back in and
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exit the room.
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There are two commands in this script one is ResetRoom() which
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is used for normal rooms and poor rooms and the other is ResetRoomRich()
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which is used to reset the Suite since that command is much more
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difficult.
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In order for these scripts to work, there must be a Servant and a
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Butler in your Inn as they are assigned the commands to close, lock,
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and clean up the rooms.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Russell S. Ahlstrom
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//:: Created On: July 11, 2002
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//:://////////////////////////////////////////////
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#include "pri_inc"
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void ResetRoom(string sNRoom, float fX, float fY)
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{
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object oPC = GetPCSpeaker();
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GetInnArea(oPC);
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string sInnKeeper = GetLocalString(oPC, "RSA_InnKeeper");
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string sRoomArea = GetLocalString(oPC, "RSA_RoomArea");
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string sServant = GetLocalString(oPC, "RSA_Servant");
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string sServantCommand = GetLocalString(oPC, "RSA_ServantCommand");
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string sServantRespond = GetLocalString(oPC, "RSA_ServantRespond");
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object oArea = GetObjectByTag(sRoomArea);
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vector vTrigger = Vector(fX, fY, 0.0);
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location lTrigger = Location(oArea, vTrigger, 0.0);
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object oTrigger = GetNearestObjectToLocation(OBJECT_TYPE_TRIGGER, lTrigger);
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object oInnKeeper = GetObjectByTag(sInnKeeper);
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object oDoor = GetNearestObjectToLocation(OBJECT_TYPE_DOOR, lTrigger);
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object oServant = GetObjectByTag(sServant);
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object oWayPoint = GetObjectByTag("POST_"+sServant);
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SetLocalInt(oTrigger, "RSA_RoomMates", 0);
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SetLocalInt(oInnKeeper, sNRoom, 0);
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AssignCommand(oInnKeeper, ActionSpeakString(sServantCommand));
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AssignCommand(oServant, ClearAllActions());
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AssignCommand(oServant, ActionSpeakString(sServantRespond));
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AssignCommand(oServant, ActionCloseDoor(oDoor));
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SetLocked(oDoor, TRUE);
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AssignCommand(oServant, ActionMoveToObject(oWayPoint, FALSE));
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AssignCommand(oServant, ActionDoCommand(SetFacing(GetFacing(oWayPoint))));
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}
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void ResetRoomRich(string sNRoom, float fX, float fY)
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{
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object oPC = GetPCSpeaker();
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GetInnArea(oPC);
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string sInnKeeper = GetLocalString(oPC, "RSA_InnKeeper");
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string sRoomArea = GetLocalString(oPC, "RSA_RoomArea");
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string sServant = GetLocalString(oPC, "RSA_Servant");
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string sButler = GetLocalString(oPC, "RSa_Butler");
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string sServantCommand = GetLocalString(oPC, "RSA_ServantCommand");
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string sServantRespond = GetLocalString(oPC, "RSA_ServantRespond");
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object oArea = GetObjectByTag(sRoomArea);
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vector vTrigger = Vector(fX, fY, 0.0);
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location lTrigger = Location(oArea, vTrigger, 0.0);
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object oTrigger = GetNearestObjectToLocation(OBJECT_TYPE_TRIGGER, lTrigger);
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object oInnKeeper = GetObjectByTag(sInnKeeper);
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object oDoor = GetNearestObjectToLocation(OBJECT_TYPE_DOOR, lTrigger);
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object oButler = GetObjectByTag(sButler);
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object oServant = GetObjectByTag(sServant);
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object oWayPoint = GetObjectByTag("POST_"+sServant);
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SetLocalInt(oTrigger, "RSA_NGuests", 0);
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SetLocalInt(oTrigger, "RSA_Guests", 0);
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SetLocalInt(oInnKeeper, sNRoom, 0);
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SetLocalInt(oButler, "RSA_Guests", 0);
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AssignCommand(oInnKeeper, ActionSpeakString(sServantCommand));
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AssignCommand(oServant, ClearAllActions());
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AssignCommand(oServant, ActionSpeakString(sServantRespond));
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AssignCommand(oServant, ActionCloseDoor(oDoor));
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SetLocked(oDoor, TRUE);
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AssignCommand(oServant, ActionMoveToObject(oWayPoint, FALSE));
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AssignCommand(oServant, ActionDoCommand(SetFacing(GetFacing(oWayPoint))));
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}
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