Initial upload

Initial upload.
This commit is contained in:
Jaysyn904
2023-09-25 21:32:17 -04:00
parent c1b271b363
commit ec287507a1
10074 changed files with 8442145 additions and 0 deletions

View File

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/*This script creates seperate DB files for each player that uses the chest
the name of the DB file Tag of the object calling the script and name of player's
account.
*/
void main()
{
object oContainer = OBJECT_SELF;
object oUser = GetLastOpenedBy();
object oStash_Items = CreateObject(OBJECT_TYPE_CREATURE, "pwstash_items", GetLocation(oContainer));
string sDB = GetTag(oContainer) + "_" + GetPCPlayerName(oUser);
DestroyCampaignDatabase(sDB);
object oItem = GetFirstItemInInventory(oContainer);
while (GetIsObjectValid(oItem))
{
if (GetHasInventory(oItem))
{
CreateItemOnObject(GetResRef(oItem), oStash_Items);
}
else
{
CopyItem(oItem, oStash_Items);
}
DestroyObject(oItem);
oItem = GetNextItemInInventory(oContainer);
}
StoreCampaignObject(sDB, "INVENTORY", oStash_Items);
DestroyObject(oStash_Items);
SetLocalInt(oContainer, "INUSE", FALSE);
DeleteLocalString(oContainer, "USER");
SetLocked(oContainer, FALSE);
//following code used to prevent server from locking DB files
//needed when multiple servers share DB files
sDB = "CLEAN_DB_" + GetTag(GetModule());
SetCampaignString(sDB, "CLEAN_DB", "CLEAN_DB");
DestroyCampaignDatabase(sDB);
}