Initial upload
Initial upload.
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44
_module/nss/trap_cold_strong.nss
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44
_module/nss/trap_cold_strong.nss
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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);//::///////////////////////////////////////////////
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//:: Strong Frost Trap
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//:: NW_T1_ColdMinC
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Strikes the entering object with a blast of
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cold for 3d4 damage. Fortitude save to avoid
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being paralyzed for 3 rounds.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 16th , 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "NW_I0_SPELLS"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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effect eDam = EffectDamage(d4(5), DAMAGE_TYPE_COLD);
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effect eParal = EffectParalyze();
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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effect eFreeze = EffectVisualEffect(VFX_DUR_BLUR);
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effect eLink = EffectLinkEffects(eParal, eFreeze);
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if(!MySavingThrow(SAVING_THROW_FORT,oTarget, 14, SAVING_THROW_TYPE_COLD))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3));
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}
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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//respawn trap
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DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
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DelayCommand(600.0, DestroyObject(OBJECT_SELF));
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}
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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
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{
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CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
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return;
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}
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