//:://///////////////////////////////////////////// //:: NW_O2_GARGOYLE.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Turns the placeable into a gargoyle if a player comes near enough. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: January 17, 2002 //::////////////////////////////////////////////// void main() { object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 25.0) { ActionCastSpellAtObject (SPELL_LIGHTNING_BOLT, oCreature, TRUE, 3, TRUE); } }