// Gambling Include // Amount of gold in the house at the start of the server. int HOUSESTART=1000; object oMod=GetModule(); void SetHouse(int nAmt) { SetLocalInt(oMod,"HOUSETOTAL",nAmt); } int GetHouse() { return GetLocalInt(oMod,"HOUSETOTAL"); } int CheckPayout(int nAmt) { if( (GetHouse()-nAmt) < 0) { nAmt=GetHouse(); SetHouse(0); return nAmt; } return nAmt; } void AddHouse(int nAmt) { SetHouse((nAmt+GetHouse())); } void SubHouse(int nAmt) { if((GetHouse()-nAmt) < 0) SetHouse(0); else SetHouse((GetHouse()-nAmt)); }