/* Henchman Inventory And Battle AI This file is used for strings for the henchman ai. This file contains all strings shown to the PC. (Useful for multilanguage support and customization.) */ // void main() { } // weapons equipping const string sHenchCantUseShield = "I don't know how to use this shield!"; const string sHenchCantUseRanged = "I can't use ranged weapons."; const string sHenchSwitchToMissle = "I'm switching back to my missile weapon!"; const string sHenchSwitchToRanged = "I'm switching to my melee weapon for now!"; // generic const string sHenchSomethingFishy = "There's something fishy near that door..."; // hen shout const string sHenchPeacefulModeCancel = "***Peaceful Follow Mode Canceled***"; const string sHenchHenchmanFollow = "I will follow but not attack our enemies until you tell me otherwise."; const string sHenchFamiliarFollow = "I will be happy to follow you, avoiding combat until you tell me otherwise!"; const string sHenchAnCompFollow = " understands that it should follow, waiting for your command to attack.>"; const string sHenchOtherFollow1 = "