// Creates a Magic Mouth type spell and effect. // Thanks to bioware for the code, I just messed with it some. // July 2003 - Arturum // Check out Arturum's Bane PW Action to see this kind of need swag stuff in action. #include "nw_i0_generic" void main() { object oPC = GetEnteringObject(); if(!GetIsPC(oPC)) return; int nDoOnce = GetLocalInt(OBJECT_SELF, "DO_ONCE"); if(nDoOnce == 1) return; SetLocalInt(OBJECT_SELF, "DO_ONCE", 1); object oWP = GetWaypointByTag("Q2B_WP_HEAD_SP"); //Change tag of waypoint as needed above vector vPos = GetPosition(oWP); vPos.z += 2; //to raise the head, add more "z" (2 is default)...to lower subtract location lLoc = Location(GetArea(OBJECT_SELF), vPos, 270.0); //OK - facing -- you might have to mess with this, the 270 above is for this mod, I've //used several settings to get the head to face the direction needed. //its based on a 360 degree circle. So - mainly you will use 90,180,270 and 360 to //get the desired rotation of the head object oStone = CreateObject(OBJECT_TYPE_PLACEABLE, "q3c_stone_face", lLoc); effect eVis = EffectVisualEffect(VFX_FNF_IMPLOSION); DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oStone))); DelayCommand(1.0, AssignCommand(oStone, ActionSpeakString("Give of your mind!!"))); //Just edit the "fool" text to what you need...or turn back now, you fool! DelayCommand(5.0, DestroyObject(oStone)); //longer delay then 5.0 might be needed to read the head also...play with it. }