//:://///////////////////////////////////////////// //:: Name: pgs_chest_close //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* OnClose event for guild storage chests. */ //::////////////////////////////////////////////// //:: Created By: Samius Maximus //:: Created On: //::////////////////////////////////////////////// #include "inc_gsystem_terr" void main() { object oStorage = GetLocalObject (OBJECT_SELF, "Temp_Storage_Creature"); object oChest = GetLocalObject (OBJECT_SELF, "Temp_Storage_Chest"); //-------------------------------------------- //Save the storage creature for persistency. //-------------------------------------------- SetTerritoryStorageCreature (oStorage, GetPGSStorageTerritory (oChest)); //-------------------------------------------- //Destroy storage creature & unique placeable. //-------------------------------------------- DeleteLocalInt (oChest, "Currently_In_Use"); DeleteLocalInt (oChest, "Item_Count"); DestroyObject (oStorage); DestroyObject (OBJECT_SELF); }