//:://///////////////////////////////////////////// //:: Name: pgs_set_list6 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Store the current number saved at this loc. for future use. */ //::////////////////////////////////////////////// //:: Created By: Samius Maximus //:: Created On: //::////////////////////////////////////////////// #include "inc_gsystem" void main() { object oPlayer = GetPCSpeaker(); //-------------------------------------------- //Determine which list was built. //-------------------------------------------- switch (GetLocalInt (oPlayer, "List_Built")) { case 1: /*Guild list - all or faction-based.*/ SetLocalInt (oPlayer, "Temp_Guild_List_Number", GetLocalInt (oPlayer, "Temp_List_Position6")); break; case 2: /*Guild messages.*/ SetLocalInt (oPlayer, "Message_Number", GetLocalInt (oPlayer, "Temp_List_Position6")); break; case 3: /*Guild replies.*/ SetLocalInt (oPlayer, "Reply_Number", GetLocalInt (oPlayer, "Temp_List_Position6")); break; } }