//NWSCRIPT //MASTERM //1-30-03 //Create Robe Items Coversation Node "Torch" void main() { object oPC=GetPCSpeaker(); int iLhand=(INVENTORY_SLOT_LEFTHAND); object oItem=GetItemInSlot(iLhand,oPC); CreateItemOnObject("robetorch",oPC,1); AssignCommand(oPC, ActionUnequipItem(oItem)); AssignCommand(oPC, ActionEquipItem((GetItemPossessedBy(oPC, "RobeTorch")), iLhand)); }