#include "nw_i0_generic" void main() { object oPC = GetPCSpeaker(); SetPlotFlag(OBJECT_SELF, FALSE); SetLocalInt(OBJECT_SELF, "rep", GetFactionAverageReputation(OBJECT_SELF, oPC)); SetLocalObject(OBJECT_SELF, "target", oPC); SetListening(OBJECT_SELF, TRUE); ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE); DelayCommand(HoursToSeconds(1), SignalEvent(OBJECT_SELF, EventUserDefined(4000))); DetermineCombatRound(oPC); }