//::///////////////////////////////////////////////
//:: Tailoring - Set Item
//:: tlr_setitem.nss
//:: Copyright (c) 2003 Jake E. Fitch
//:://////////////////////////////////////////////
/*

*/
//:://////////////////////////////////////////////
//:: Created By: Jake E. Fitch (Milambus Mandragon)
//:: Created On: March 9, 2004
//:://////////////////////////////////////////////
void main()
{
    SetListening(OBJECT_SELF, FALSE);

    object oPC = GetPCSpeaker();
    object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);

    int iToModify = GetLocalInt(OBJECT_SELF, "ToModify");

    int iNewApp = StringToInt(GetLocalString(OBJECT_SELF, "tlr_Spoken"));
    if (iNewApp < 0) iNewApp = 0;

    object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, iToModify, iNewApp, TRUE);

    DestroyObject(oItem);
    SendMessageToPC(oPC, "New Appearance: " + IntToString(iNewApp));

    AssignCommand(OBJECT_SELF, ActionEquipItem(oNewItem, INVENTORY_SLOT_CHEST));
}