void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE); //:://///////////////////////////////////////////// //:: Strong Spike Trap //:: NW_T1_SpikeStrC //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Strikes the entering object with a spike for 5d6 damage. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: July 4th , 2001 //::////////////////////////////////////////////// void main() { //Declare major variables object oTarget = GetEnteringObject(); int nAC = GetAC(oTarget); //Make attack roll int nRoll = d20() + 10 + 3; effect eDam = EffectDamage(d6(5), DAMAGE_TYPE_PIERCING); effect eVis = EffectVisualEffect(253); if (nRoll > 0) { ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); } //respawn trap //respawn trap DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF))); DelayCommand(600.0, DestroyObject(OBJECT_SELF)); } void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE) { CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation); return; }