//:://////////////////////////////////////////////////
//:: xov_hen_fired
//:: Copyright (c) 2002 Floodgate Entertainment
//:://////////////////////////////////////////////////
/*
Fires the current henchman and leaves the player with
no henchman.
 */
//:://////////////////////////////////////////////////
//:: Created By: Naomi Novik
//:: Created On: 09/13/2002
//:: Modified By: Xovian 2010
//:://////////////////////////////////////////////////
#include "x0_i0_henchman"
void main()
{   ClearAllActions();
    FireHenchman(GetPCSpeaker());
    SetLocalInt(OBJECT_SELF, "HenchFired", 1);
}