void main() { object oPC = GetEnteringObject(); int save = GetWillSavingThrow(oPC); save = save + d20(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_DUR_DARKNESS),GetObjectByTag("darktomb"),25.0); if (save < 5) { effect eEffect1 = EffectLinkEffects(EffectFrightened(),EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eEffect1,oPC,25.0); ActionMoveAwayFromObject(GetObjectByTag("coffin"),TRUE,40.0); }}