//NWSCRIPT //MASTERM //1-30-03 //Create Robe Items Coversation Node "Pole" void main() { object oPC=GetPCSpeaker(); int iRhand=(INVENTORY_SLOT_RIGHTHAND); object oItem=GetItemInSlot(iRhand,oPC); CreateItemOnObject("pole",oPC,1); AssignCommand(oPC, ActionUnequipItem(oItem)); AssignCommand(oPC, ActionEquipItem((GetItemPossessedBy(oPC, "Pole")), iRhand)); }