void main() { effect ePuke = EffectVisualEffect(VFX_COM_CHUNK_GREEN_SMALL); object oPuker= GetNearestObjectByTag("fishcrate"); string sPukeTalk = "BBBLLLLAAAARRRRGGGGHHHHH!!!!"; string sPukeApology = "The stench of the decaying fish instantly overcomes you?"; ClearAllActions(); AssignCommand(OBJECT_SELF, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sPukeTalk)); DelayCommand(2.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePuke, OBJECT_SELF, 1.0)); DelayCommand(5.0, ActionSpeakString(sPukeApology)); }