35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
////////////////////////////////////////////
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// Script: bwnpcat_sit
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// Author: BioWare, David Gaider
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// Date: July 5, 2002
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// Version: 1.0
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// Copyright (c) 2001 Bioware Corp.
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//::::::::::::::::::::::::::::::::::::::::::
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// Source(s)
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// 1. Lord Random's Gateway-Builder's
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// Playground Module
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// 2. BioWare Forums (http://nwn.bioware.com/forums/viewtopic.html?topic=81523&forum=47)
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//::::::::::::::::::::::::::::::::::::::::::
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// Description
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// This script causes the sitting NPC to
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// sit back down after a conversation.
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//::::::::::::::::::::::::::::::::::::::::::
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// Requirements
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// 1. Must be attached to the conversation
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// bwnpcp_sit.
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//::::::::::::::::::::::::::::::::::::::::::
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// Notes
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//::::::::::::::::::::::::::::::::::::::::::
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// Modification History
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// Date Who Modifications
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// ---------- ------------- ----------------
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// 7/ 5/2002 BioWare Created script
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// 8/ 5/2002 Lord Random Typed it in
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////////////////////////////////////////////
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void main()
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{
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ActionSit (GetNearestObjectByTag ("Chair",
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OBJECT_SELF));
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}
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