LoT_PRC8/_module/nss/bwnpcat_sit.nss
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////////////////////////////////////////////
// Script: bwnpcat_sit
// Author: BioWare, David Gaider
// Date: July 5, 2002
// Version: 1.0
// Copyright (c) 2001 Bioware Corp.
//::::::::::::::::::::::::::::::::::::::::::
// Source(s)
// 1. Lord Random's Gateway-Builder's
// Playground Module
// 2. BioWare Forums (http://nwn.bioware.com/forums/viewtopic.html?topic=81523&forum=47)
//::::::::::::::::::::::::::::::::::::::::::
// Description
// This script causes the sitting NPC to
// sit back down after a conversation.
//::::::::::::::::::::::::::::::::::::::::::
// Requirements
// 1. Must be attached to the conversation
// bwnpcp_sit.
//::::::::::::::::::::::::::::::::::::::::::
// Notes
//::::::::::::::::::::::::::::::::::::::::::
// Modification History
// Date Who Modifications
// ---------- ------------- ----------------
// 7/ 5/2002 BioWare Created script
// 8/ 5/2002 Lord Random Typed it in
////////////////////////////////////////////
void main()
{
ActionSit (GetNearestObjectByTag ("Chair",
OBJECT_SELF));
}