40 lines
1.5 KiB
Plaintext
40 lines
1.5 KiB
Plaintext
/* The Archaegeo Gambling System
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Based on the Appendix F games from DMG first edition
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(I really feel bad about having coded this, but its too cool to not use.)
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**** WARNING - The NWN Surgeon General has determined that gambling can be
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an addictive past-time. Do not enter any casino with more than your willing
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to lose.
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To set up:
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Put gm_on_mod_load into the Module Event On Module Load (or incorporate it
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with your current one).
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In gm_include, there is a variable called HOUSESTART that sets up the initial
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"bank" of the house. Each time a player loses, the money is added to the bank.
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Each time a player wins, money is taken from the bank. If a player wins more
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than the house has, he gets told he has "broke the bank".
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Each game has an Animation with it, and a effect if the player wins.
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There are several games that can be set up, you can use one or all of them.
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All games have a BASECOST variable at the top of their script.
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Easels are used to explain the various games, you dont have to place them.
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Slot
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Place the slot placeable where you want the game, and the Slot Easel beside it.
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Odds are 1:216, with max payoff of 36:1
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Zowie Slot
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Place the zowie placeable where you want it, and the zowie easel beside it.
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Odds are 1:512, with a max payoff of 100:1
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In-Between
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Place the In-Between placeable where you want it, and its easel beside it.
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Odds are 5:2, payoff is 2:!
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*/
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void main(){}
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