23 lines
785 B
Plaintext
23 lines
785 B
Plaintext
//On enter trap, play a gas release visual effect and force a will save vs sleep.
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void main()
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{
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object oVictim = GetEnteringObject();
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object oBrazier = GetObjectByTag("BrazierofSleepSmoke");
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effect eSleep = EffectSleep();
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effect eZzz = EffectVisualEffect(VFX_IMP_SLEEP);
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effect ePuff = EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE);
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if(!WillSave(oVictim, 15, SAVING_THROW_TYPE_TRAP, oBrazier)){
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSleep, oVictim, 10.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eZzz, oVictim, 10.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, ePuff, oBrazier);
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AssignCommand(
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oBrazier,
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SpeakString("This Brazier lets off a puff of mystical smoke")
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);
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}
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}
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