56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name: pgs_set_privacy
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Change the guild's privacy status.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Samius Maximus
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "inc_gsystem"
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void main()
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{
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object oPlayer = GetPCSpeaker();
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int iGuild = GetLocalInt (oPlayer, "Player_Guild_Number");
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//--------------------------------------------
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//Check current guild privacy status.
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//--------------------------------------------
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if (GetModuleGuildPrivacyStatus (iGuild) == "private")
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{
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SetModuleGuildPrivacyStatus (iGuild, "public");
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SendPGSGuildNotice (iGuild, "Guild privacy has been updated.");
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}
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else
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{
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int iCount = 1;
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int iMaxGuild = GetModuleMaxGuildNumber();
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//--------------------------------------------
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//ONLY if no guild wars can we become private.
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//--------------------------------------------
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for (; iCount <= iMaxGuild; iCount++)
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{
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//--------------------------------------------
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//Check for guild war based on faction.
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//--------------------------------------------
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if (GetFactionStatusBetweenGuilds (iGuild, iCount) == -1)
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{
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SendMessageToPC (oPlayer, "You're guild is currently involved " +
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"in one or more guild wars, and cannot become private.");
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return;
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}
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}
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//--------------------------------------------
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//If we get here, set guild to private.
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//--------------------------------------------
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SetModuleGuildPrivacyStatus (iGuild, "private");
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SendPGSGuildNotice (iGuild, "Guild privacy has been updated.");
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}
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}
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