40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name: pgs_terr_abandon
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Abandon the selected territory.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Samius Maximus
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "inc_gsystem"
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#include "inc_gsystem_terr"
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void main()
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{
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object oPlayer = GetPCSpeaker();
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int iGuild = GetLocalInt (oPlayer, "Player_Guild_Number");
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int iTerritory = GetLocalInt (oPlayer, "Territory_Number");
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//--------------------------------------------
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//Inform guild of abandoned territory.
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//--------------------------------------------
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SendPGSGuildNotice (iGuild, "The territory located in " + GetName (GetArea
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(GetObjectByTag ("Territory_Flag_" + IntToString (iTerritory)))) +
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" has been abandoned.");
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//--------------------------------------------
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//Now we abandon the territory.
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//--------------------------------------------
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SendMessageToPC (oPlayer, "This territory has been abandoned.");
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SetTerritoryGuildNumber (iTerritory, 0);
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SetTerritoryName (iTerritory, "");
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//--------------------------------------------
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//Update guild territory guild count.
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//--------------------------------------------
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SetGuildTerritoryCount (iGuild, GetGuildTerritoryCount (iGuild) - 1);
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}
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