LoT_PRC8/_module/nss/pull_lever3.nss
Jaysyn904 ec287507a1 Initial upload
Initial upload.
2023-09-25 21:32:17 -04:00

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//::///////////////////////////////////////////////
//:: Name Pulling a lever to unlock a door
//:: FileName pull_lever
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/* Pulling the lever unlocks the door and opens it.
Pulling it again closes it and locks it.
*/
//:://////////////////////////////////////////////
//:: Created By: Rich Dersheimer
//:: Created On: July 5, 2002
//:://////////////////////////////////////////////
#include "nw_i0_tool"
void main()
{
object oDoor = GetObjectByTag("STUCKDOOR3"); // assign oDoor the stuck door
object oPC = GetLastUsedBy(); // oPC the player who used the lever
int nLeverState = GetLocalInt(OBJECT_SELF, "Activated"); // get the activated status of the lever
{
if (nLeverState == 0)
{
PlaySound("as_sw_lever1"); // play the lever sound
ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); // move the lever
SetLocked(oDoor, FALSE); // unlock the door
SetLocalInt(OBJECT_SELF, "Activated", 1); // change activated status
}
else
{
PlaySound("as_sw_lever1"); // play the lever sound
ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); // move the lever
ActionCloseDoor(oDoor); // close the door
SetLocked(oDoor, TRUE); // lock the door
SetLocalInt(OBJECT_SELF, "Activated", 0); // change activated status
}
}
}