LoT_PRC8/_module/nss/set_items_ueq.nss
Jaysyn904 ec287507a1 Initial upload
Initial upload.
2023-09-25 21:32:17 -04:00

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#include "inc_loglevel"
#include "inc_setitm_utils"
void main()
{
ExecuteScript(
"x2_mod_def_unequ"
);
object oPC = GetPCItemLastUnequippedBy();
object oItem = GetPCItemLastUnequipped();
debug(GetName(oPC) + " Unequiped item");
struct EquipedItems equiped = GetEquipedItems(oPC);
//For each set tag on the newly equiped item
struct ItemSetTagTokenizer sSetTagTkn = GetFirstSetTag(oItem);
while (sSetTagTkn.sCurrentTag != "")
{
debug("Looping through Set tags: " + sSetTagTkn.sCurrentTag);
//Check every other item for belonging to the same set
int iSetItemsEquiped = GetNumberOfSetItemsEquiped(equiped, sSetTagTkn.sCurrentTag);
//Take away one for the item to be unequiped
iSetItemsEquiped --;
debug("Counted set items: " + IntToString(iSetItemsEquiped));
//Once we have the full count, go through and update props on set items.
RedoEquipedSetItemsBonuses(equiped, sSetTagTkn.sCurrentTag, iSetItemsEquiped);
debug("Redid set bonuses");
sSetTagTkn = GetNextSetTag(sSetTagTkn);
}
}