45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);//::///////////////////////////////////////////////
|
|
//:: Strong Frost Trap
|
|
//:: NW_T1_ColdMinC
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Strikes the entering object with a blast of
|
|
cold for 3d4 damage. Fortitude save to avoid
|
|
being paralyzed for 3 rounds.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: Nov 16th , 2001
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_spells"
|
|
#include "NW_I0_SPELLS"
|
|
|
|
void main()
|
|
{
|
|
//Declare major variables
|
|
object oTarget = GetEnteringObject();
|
|
effect eDam = EffectDamage(d4(5), DAMAGE_TYPE_COLD);
|
|
effect eParal = EffectParalyze();
|
|
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
|
|
effect eFreeze = EffectVisualEffect(VFX_DUR_BLUR);
|
|
effect eLink = EffectLinkEffects(eParal, eFreeze);
|
|
if(!MySavingThrow(SAVING_THROW_FORT,oTarget, 14, SAVING_THROW_TYPE_COLD))
|
|
{
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3));
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|
|
|
//respawn trap
|
|
DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
|
|
DelayCommand(600.0, DestroyObject(OBJECT_SELF));
|
|
}
|
|
|
|
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
|
|
{
|
|
CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
|
|
return;
|
|
}
|