LoT_PRC8/_module/nss/trap_elec_minor.nss
Jaysyn904 ec287507a1 Initial upload
Initial upload.
2023-09-25 21:32:17 -04:00

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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
//::///////////////////////////////////////////////
//:: Electrical Trap
//:: NW_T1_ElecMinoC.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
The creature setting off the trap is struck by
a strong electrical current that arcs to 3 other
targets doing 8d6 damage. Can make a Reflex
save for half damage.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: July 30, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
void main()
{
TrapDoElectricalDamage(d6(8),19,3);
//respawn trap
DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
DelayCommand(600.0, DestroyObject(OBJECT_SELF));
}
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
{
CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
return;
}